Was it intentional to leave all your PSD files in the pdx?
Shrimp Boom playdate playjam entry
A downloadable game
To be clear this is a prototype and it may or may not be worked on in the future. It is i nowhere near the quality of tapeworm.
This is my entry for the playdate playjam1 game jam contest
The theme of the jam was "somethings missing"
My initial thought was i wana make a shmup where the thing that is missing is hopefully the enemies. As development went on i had the idea to add more arms and that became the main thing thats missing in regards to matching the theme. Missing arms but you find them.
If there was a full game id like to have sections where you have no arms Attal and have to just avoid things and navigate tunnel mazes.
I chose a pistol shrimp as Im not a big fan of gunz and this is a natural defense mechanism.
It dosnt run at the best framerate on the playdate device. I did make a bunch of optimisations but still not the very best.
pdx out now
Play as a pistol shirimp who is missing his arms, collect them through the level to power up.
d-pad to move
a , b or crank to shoot your sonic booms
I am not a coder and I'm really surprised how much iv managed to get done in these 3 days. Im a copy paste coder, finding examples of things I want to do and copying and tweeking them, then comenting out enough stuff till it works.
I programed in lua using the playdate sdk. I started with the shmup 2020 example project , swapped out the art and switched it from vertical to horizontal.
playable on playdate and simulator.
link to jam page
Heres the dev blog on playdate dev forum.
All sounds are from freesound.org
Click download now to get access to the following files:
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nope, :P i did wonder weather these were getting copied over the other day. il try and make sure to add a build step that ignores them or move them out in future.
For Windows , Linux ??
Love the graphics, looks very cool :)