I played your demo and liked very much the concept and the puzzle mechanics. I wish you will succeed in a second Kickstarter campaign and develop the game.
A downloadable game for Windows
Kickstarter coming soon, visit the prelaunch page to get notified when it goes live.
This is a development demo and dose not represent the quality of the final game.
Playhead is a puzzle-platformer based inside a media player that uses the familiar timeline ui to manipulate time and progress through the levels.
We plan on having an early noughties web cartoon art style with a variety of environments and playlists to explore.
The story is that you are a bot looking for glitches in the system and trying to fix them. Get hints and tips in the comments section of each level and watch some story unfold.
The game will resemble online video sharing sites and will include a loose storyline told through the comments section allowing us to further showcase our Dislectek Tool.
a and d to move
space to jump
Mouse move and click to interact with ui
(or arrow keys and mouse)
Alt + Enter to make windowed and Alt + F4 to quit
That original OLD demo can be played here:
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Okay this is absolutely amazing. I can't wait to see how this will work- things like buffering making your character stay in place while other stuff moves (kinda like the skipping but where the character can still be affected by certain things), the 'video' quality either making slopes into stairs- or making what appears to be walls into background objects... maybe even annotations that only appear when starting from a certain point but not backwards... there's lots of possibilities. Maybe even using captions as a platform for certain segments or changing the size of the video window to reveal things below the boundaries of the regular video. There's a ton of potential here and I hope we get to see it if there's more of this post-Kickstarter. I love the idea and I can't wait to see how it goes!
Good luck on everything here and I hope to see this game come to fruition!
And also I know you don't want the quality to be a gimmick. But I think it would make for amazing puzzles, as long as you can access them outside of the settings and have it only affect the 'video' and not the character or anything outside of the level.
This is soo good!
Wondering whether features like the low video quality will be used for puzzles somewhere in the game.
Thanks Im glad you like it :)
So far the quality settings dont effect gameplay, but mabie in a couple levels somehwere. Just dont wana make it a gimic. did think of making steep angles act like stairs when in lower quality mode.
The time/speed options can be used to make most platforming puzzles a little easyer.
This is great, a creative interesting idea
Such a cool idea, very fiendish in places but absolutely brilliant concept.
Such a cool concept!! So excited for the full release.