A downloadable game

This is a development demo and dose not represent the quality of the final game.

Playhead is a puzzle-platformer based inside a media player that uses the familiar timeline ui to manipulate time and progress through the levels. 

We plan on having an early noughties web cartoon art style with a variety of environments and playlists to explore. 

The story is that you are a bot looking for glitches in the system and trying to fix them. Get hints and tips in the comments section of each level and watch some story unfold.

The game will resemble online video sharing sites and will include a loose storyline told through the comments section allowing us to further showcase our Dislectek Tool.


a and d to move 
space to jump
Mouse move and click to interact with ui

(or arrow keys and mouse)

Alt + Enter to make windowed and Alt + F4 to quit or exit throught the 3 line smenu in the top left

Kickstarter Failed, looking to fund in a different way. https://www.kickstarter.com/projects/flea-game/2129006772/

That original OLD demo can be played here:


Follow along for more updates
Discord :


StatusIn development
Rated 4.4 out of 5 stars
(7 total ratings)
GenrePuzzle, Platformer
Tags2D, Pixel Art, Puzzle-Platformer, Singleplayer, video


PlayheadDemo09.zip 73 MB

Development log


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Been a while since I played the game (2 months) and I nearly forgot to write a little feedback, really happy I remembered to do that because I really really like this one.

The concept is insanely versatile for unique puzzle levels that all follow a certain rule but can still be insanely surprising.

It's hard to have a simple ruleset that a player can understand but which also allows for tons of surprises while not breaking any rules (I've been kind of obsessed with stuff like that recently because I started watching some Mario Maker Troll levels which are absolutely insane in that (atleast for people that know the language of those levels))

The physics felt a bit awkwardly floaty at times but it really fits the feel of an oldschool newgrounds type of game. And a faster jump might also mess with the playhead shenanigans because adjusting those does need a lot of thinking which you sometimes gotta do mid-jump.


This is great :D The concept is really nice and the art style is so clean :) Although the player movement could be slightly improved, it still feels really great and the whole vibe is just so nice! Awesome job and would love to see more in the future!

This game is great, I love the concept and would love to see how it would be built on later in the game!

I do think the player phyics needs improvement, it feels too floaty and momentum isn't preserved which feels unnatural


Very nice. Realising I could click ahead on the timeline instead of dragging the playhead was a nice eureka moment.

Huh I have never seen or thought of such a simple yet interesting concept. Well Done!


a lot of fun Great Game!


I played your demo and liked very much the concept and the puzzle mechanics. I wish you will succeed in a second Kickstarter campaign and develop the game. 

(1 edit) (+2)

Okay this is absolutely amazing. I can't wait to see how this will work- things like buffering making your character stay in place while other stuff moves (kinda like the skipping but where the character can still be affected by certain things), the 'video' quality either making slopes into stairs- or making what appears to be walls into background objects... maybe even annotations that only appear when starting from a certain point but not backwards... there's lots of possibilities. Maybe even using captions as a platform for certain segments or changing the size of the video window to reveal things below the boundaries of the regular video. There's a ton of potential here and I hope we get to see it if there's more of this post-Kickstarter. I love the idea and I can't wait to see how it goes!

Good luck on everything here and I hope to see this game come to fruition!

And also I know you don't want the quality to be a gimmick. But I think it would make for amazing puzzles, as long as you can access them outside of the settings and have it only affect the 'video' and not the character or anything outside of the level.


This is soo good!
Wondering whether features like the low video quality will be used for puzzles somewhere in the game.


Thanks Im glad you like it :)

So far the quality settings dont effect gameplay, but mabie in a couple levels somehwere. Just dont wana make it a gimic. did think of making steep angles act like stairs when in lower quality mode.
The time/speed options can be used to make most platforming puzzles a little easyer.

"did think of making steep angles act like stairs when in lower quality mode." that's a clever thing :)


This is great, a creative interesting idea



Such a cool idea, very fiendish in places but absolutely brilliant concept.


Such a cool concept!! So excited for the full release.